Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.4.1f1
Issue ID
1024864
Regression
No
[MSE] Fog settings are not preserved for the additively loaded scenes
To reproduce:
1. Open the project, attached by the user (MSELightingBug.zip)
2. Open "active" scene
3. In the Lighting settings, observe the following:
the Skybox is "skybox", the Sun Source is "directional light", Indirect Resolution is 0.02, Lightmap Resolution is 0.02, Fog is active
4. Open "game" scene
5. Step 3
6. Open "active" scene additively
7. Step 3. Observe how some settings are from "active" scene and some are from "game"
Expected: Lighting settings show the settings that belong to the currently active scene
Reproduced in 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
Add comment