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[Quick Search] Error is thrown on reopening the editor with 'Search asse...
In 'Asset Store' Search window, if after search any asset, the scene is saved and on reopening the editor with 'Search asset store' ... Read more
[UIToolkit] Live reloading of some EditorWindow view doesn't get properl...
On enabling 'UI Toolkit Live Reload' option in the 'Search asset store' window, NullReferenceException errors are thrown in console.... Read more
OnAfterDeserialize is not called for a class with no empty constructor i...
How to reproduce:1. Open the user's attached project("IL2CPP TypeReference.zip")2. Build and Run the project using IL2CPP Expected r... Read more
[Android] Creating over 512 AndroidJavaClass objects crashes with local ...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the button on the screen Actual: App crashes Reproducible wi... Read more
[UWP][UI] Cursor is replaced with a black square when Cursor.SetCursor()...
How to reproduce:1. Open the attached "UWP_Cursor_Repro.zip" project2. Build and run to UWP (with Executable build type)3. Click on ... Read more
Fields Position of the Spacing option of Text Mesh Pro is misaligned in ...
[Quick Search] Fields Position of the Spacing option of Text Mesh Pro is misaligned in the quick search window Character, Line, Word... Read more
NullReferenceException appears in the Console after selecting the Module...
How to reproduce:1. Create a new project2. Open 'SampleScene'3. Open Window > Analysis > Profiler4. Capture some data by enter... Read more
[Physics] Articulation Body values are reset to initial values when the ...
How to reproduce:1. Open the user's attached "Physics_Bugs" project2. Open the "AB_ValuesNotRestoredAfterReenabling" Scene3. In the ... Read more
[iOS] CopyDepth pass is present in the legacy deferred render pipeline a...
How to reproduce:1. Open the attached 'CopyDepthPass2020.zip'2. Switch Platform to iOS in Build Settings3. Build the Xcode project a... Read more
Crash on MemoryManager::GetAllocator or an error ''changeType != Destroy...
How to reproduce:1. Open the attached project (SubAssetUndoRedo.zip)2. Right-click in the Project window and select Create -> Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller