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Add T4 templates to user script projects
While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more
Ambient Light Occlusion is not baked properly in a grid based scene
How to reproduce: 1. Open attached project2. Open scene OcclusionBug.unity- Notice how some of the squares are darker in the Shaded ... Read more
IL2CPP Regression: Projects with Ionic Zlib assembly fail to build in 4....
Reproduction steps:1) Open attached "ZlibIL2CPP" project in the Unity Editor.2) Switch to iOS build configuration3) Open Player Sett... Read more
[Gamma/Linear] Baked light's indirect bounce is way less intense than re...
To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more
[PLM] Lightmapping ignores lights culling mask
To reproduce:1. Open attached project "CullingMask"2. Open scene 13. Let it bake4. Notice that lightmap is baked for all static obje... Read more
Baked lighting data lost after rebake in copied scene
To reproduce:1. Open attached project2. Open scene, bake lightmaps3. Make a copy of scene4. Bake lightmaps in the copy5. Lightmaps i... Read more
Unity editor crashing when entering deep profiling
- Open scene Stage1 in attached project- Open Profiler window and enable Deep Profile- Press Play and after a few seconds Unity will... Read more
Bold font .ttf file is not detected properly for certain fonts
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Try switching between Normal and Bold font style on gameobject... Read more
Scene View Navigation Delays
When moving around the scene view with WASD and mouse controls, the view will occasionally stop moving regardless of the current key... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS)3. Create a matchmaker game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShadowCaster2D shadow flickers in the Editor's Scene and Game Views when Tilemap Shadow Caster's Casting Source is set to Tilemap Collider 2D
- The "all=" prefix is dropped from the Entities Hierarchy search box when a component is selected from the autocomplete drop-down
- Scene and Game views become progressively blurrier each time "Standard” Sub Scene Asset is reimported
- Render Mode does not fall back to "Multi-pass" if "Single Pass Instanced" is unsupported when building project to iOS with MockHMD plugin
- GameObjects' scaling is distorted during Play mode when their Animator component is active