Search Issue Tracker
Static batching less than the mesh vertices limit
Steps to reproduce: 1. open users attached project 2. play scene 'StaticBatchNotFullyBatch' 3. enable frame debugger 4. check vertic... Read more
[SteamVR] TrailRenderer.Clear() crashes editor
Reproduction steps: 1. Open the project 2. Turn on SteamVR 3. Open "trailrenderer_clear_crash" scene 4. Play the scene with both Sce... Read more
[TrailRenderer] Artifact/false face appears when changing trail direction
Steps to reproduce: 1. Open attached project 2. Open scene "GameScreen" 3. Select "DRAG THIS OBJECT IN EDITOR" and move it in posit... Read more
Add T4 templates to user script projects
While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more
Baked lighting data lost after rebake in copied scene
To reproduce: 1. Open attached project 2. Open scene, bake lightmaps 3. Make a copy of scene 4. Bake lightmaps in the copy 5. Lightm... Read more
CanvasRenderer.OnTransformChanged is called on UI objects which transfor...
How to reproduce: 1. Download and open the project from OwnCloud 2. Open LipSync scene 3. Open Profiler (Window -> Profiler) 4. Play... Read more
AudioClip Length is twice the size when by using UnityWebRequestMultimed...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window... Read more
Gizmos are not drawn in HMD when they are on in Game View
Steps to reproduce: 1. Open new project 2. Turn on VR mode 3. Play project and turn on Gizmos in Game view Actual result: Gizmos ar... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more
[Gamma/Linear] Baked light's indirect bounce is way less intense than re...
To reproduce: 1. Open attached project 2. Open scene Irradiance 3. Switch directional light between realtime and baked 4. Compare in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening reference for Audio Importer opens missing page
- [Android] SpriteAtlas gets corrupted in Player when using Late binding with SRP Batcher enabled
- Build fails with compiler errors when switching scripts GUIDs
- Many references for Animator elements redirect to missing pages
- User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error during Xcode selection canceling