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alt-tabbing away from fullscreen game stops updates
-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more
Physics 2D raycast ignores layer order
Reproduction steps: 1. Open the attached project 2. Open scene "Test" 3. Enter Play mode 4. Click on the sprite in the center in the... Read more
When TalkBack is active on android, touch input is affected by it
When TalkBack is active on android, touch input is affected by it so that touch count and button presses don't work properly Read more
Realtime GI is broken if LoadLevelAdditive is used
How to reproduce: 1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI. 2. Open A.unity scene again. 3. Find Wo... Read more
Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously
The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more
blender exported model crashes editor on inport
-e: see title -repro: --imported attached fbx or blender file into empty project (see all the way down) --NOTICE the editor crashes Read more
[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...
Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To repro... Read more
Standalone player is always on top
To reproduce: 1. Open new project 2. Make Windows Standalone build 3. Run build in Windowed mode 4. Drag player window around scr... Read more
Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...
In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Go to the Publishing Settings (Edit->Project Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unable to use a named GUIStyle without a current skin" error appears in the Console when entering the Play Mode in a project with specific layout
- [D3D12][XR] SRP Foveation foveated rendering on Windows platform not working when Graphics API is set to D3D12
- The Game view renders extremely saturated or almost black when FSR 1.0, HDR and DX12 are enabled
- Build error on Android when using Patch And Run paired with Play Asset Delivery
- "Browse" button for Xcode in the "Build Profiles" window is too big