Search Issue Tracker
[UI Builder] Editing a template which contains UxmlObjects throws null r...
Steps to reproduce: Open the test project "Modules\UIBuilder\Tests\EditModeAndPlayModeTests\UIBuilder" Open UxmlSerializedDataUxmlAt... Read more
[MacOS] OS freezes when typing “recorder“ in the "Help" tab and selectin...
How to reproduce:1. Open the attached "CrashRepro" project2. Select the “Help“ tab and type “recorder”3. Select some of the search r... Read more
[Quest] Crash with Error "JNI GetStaticFieldID called with pending excep...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
[macOS] Player doesn't relaunch when doing build and run few times in a ...
Steps to reproduce: 1. Create a new project 2. Build and Run to the macOS Platform 3. After Player opens up keep it open 4. Go back ... Read more
The Player lags when an audio device is connected/disconnected while the...
How to reproduce:1. Open the “IN-80071_repro“ project2. Connect an Xbox controller3. Navigate to FIle → Build and Run4. Plug in wire... Read more
Game View and Camera Preview have severe artifacts when Game View and Sc...
How to reproduce:1. Open the attached project "GlitchingBug"2. Open the "SampleScene" scene3. Make sure the Scene View and Game View... Read more
Warnings are thrown when using Texture "Wrap Mode: Mirror Once" in Asepr...
How to reproduce:1. Open the attached project "2ET2"2. In the Project window select the "Sprite-0001" Asset3. In the Inspector, navi... Read more
Aseprite Importer Inspector sections have too big font size
How to reproduce:1. Open the attached "2ET2" project2. In the Project window select the "Sprite-0001" Asset3. In the Inspector obser... Read more
Unexpected Asset Pipeline refresh triggered by StopAssetImportingV2 when...
How to reproduce:1. Open the attached “IN-77491“ project2. Go to File → Build Settings…3. In “Scenes In Build“ select “MainGame” and... Read more
AssetDatabase.IsValidFolder() returns false when checking certain projec...
How to reproduce:1. Open the attached "ValidFolderBug" project2. In the menu bar, select “Tools → ValidPath”3. Press the “Folder” bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal