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Initial Terrain Layer is used for Painting Texture and will be added to ...
Steps to reproduce: Open any Project Create a Terrain Game Object in a Scene, create 2 Terrain Layers in the Project Browser Select ... Read more
The “+” and “-“ buttons in the Cells list do nothing when pressed but ar...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
"No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
“Failed to read highlights data from file “…” Unable to read beyond the ...
Reproduction steps:1. Create a new project2. Window > Analysis > Profiler3. Make sure that Frame Count value is bigger than 60... Read more
Grid Opacity Slider cannot be controlled via Label Drag at slow Cursor s...
Steps to reproduce: Create and open any Project In Scene View open the Grid and Snap Settings from the Grid Overlay Hover over and c... Read more
[Linux] "GPUResidentDrawer" warnings are thrown in the Console when crea...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Once project is loaded, observe the Console window Actu... Read more
Horizontal scrollbar appears on Indexing settings page and breaks layout
Steps to reproduce: Create a project Go to "Unity -> Settings -> Search -> Indexing" Observe the "Indexing" page Actual res... Read more
[URP] All materials render black when building via batchmode or without ...
Reproduction steps:1. Open the attached “IN-134103” project2. Make sure to close all Scene view and Game view tabs3. Re-open the pro... Read more
Player fails to launch on iOS when using Shader Variant Collections
Steps to reproduce:1. Open the attached project “IN-131428”2. In Project window, open “Scenes” → “SampleScene”3. Build the project a... Read more
Shadergraph Enum Node labels are not updated when a new Entry Name is set
How to reproduce:1. Create and open a new project2. Install the "Shadergraph" package in Window -> Package Management -> Packa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS