Search Issue Tracker
Active
Votes
1
Found in
2.4.3
Issue ID
UUM-129656
Regression
No
Alembic asset prefabs remain in Project window when attempting to delete them
How to reproduce:
1. Open the attached project "IN-125804"
2. Open "SampleScene"
3. In the Project window, navigate to the "Models" folder
4. Drag the "Enemy" asset into the Hierarchy
5. From the Hierarchy, drag the "Enemy" GameObject into the Project window to create a prefab
6. Attempt to delete the created "Enemy" prefab
7. Observe the Project window
Actual result: "Enemy" prefab does not get deleted
Expected result: "Enemy" prefab gets deleted
Reproducible with: 2.3.4 (6000.0.b11), 2.4.3 (6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment