Search Issue Tracker
The number of SetPass Calls is increasing when attaching the Frame Debug...
How to reproduce:1. Open the “SRPBatchRepro” project2. Build and run the project on the Windows platform with “Development Build” en... Read more
Progress Bar disappears when switching applications on a second monitor ...
How to reproduce:1. Create and run a process that will show the EditorUtility.DisplayProgressBar()2. On a second monitor, use Cmd-Ta... Read more
[iOS][Shaders] Indirect compute shader doesn't work on A7 soc
To reproduce:1. Open project attached by QA or use [Shaders] FTP project from qa-project-share collab2. Build ShaderTest_Custom_Comp... Read more
Reference rewriter fails in 2017.2 with analytics enabled
Reference rewriter fails in 2017.2 with analytics enabled: UnityException: Failed to run reference rewriter with command --target="T... Read more
[Android] [Windows] When selecting incompatable JDK, pop up appears with...
How to reproduce:1. Create a new project2. Switch platform to Android3. Go to Preferences -> External Tools and disable 'Use embe... Read more
[Linux][Profiler] Frame charts are not filling with spikes when attachi...
How to reproduce: Create new Unity project Go to File > Build Settings In Build Settings check "Development Build" and "Autoconne... Read more
[Prefabs] Unused fields from script are not cleared from YAML data
Repro steps:1)Open the later-attached TestProject2)Notice TestPrefab.prefab, it's otherPrefab field and open it in text editor3)In t... Read more
Accessing transform.hasChanged flag in OnBeforeSerialize crashes on pref...
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Crash".3. Drag and drop game object named "PREFAB_ME" fro... Read more
Visual Effect Graph error message does not disappear and lasts forever u...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed