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Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...
How to reproduce:1. Open the user's attached "TesteProject.zip" project2. Open the "SampleScene" Scene3. Select the "New SpriteShape... Read more
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce:1. Open the user's attached project2. In the Hierarchy select 'Open Sprite Shape'3. In the Inspector select 'Edit S... Read more
Platform's colliders do not extend to the end of the sprite texture
Reproduction steps:1. Download and open the attached "BirdPerson.zip" project2. In the Hierarchy window, select "Level" > "Terrai... Read more
Sprite Shapes appear only when their pivot is revealed in the Scene view
How to reproduce:1. Open user attached project "CaveDefender-UI.zip"2. In the Scene view slowly zoom out Expected result: Sprite sha... Read more
2D Polygon collider does not fit open ended sprite shape
2D Polygon collider does not fit open ended sprite shape Repro steps:1. Download and open the attached "Polygon fail example.zip" pr... Read more
Crash when disable Optimizing the geometry of SpriteShape
How to reproduce:1. Open the project "UIToolkit Bug.zip"2. Open "Test" Scene (Assets>Test)3. Select "Terrain" in the Hierarchy wi... Read more
[2D][SpriteShape] After editing sprite variant list in SpriteShape Contr...
Reproduction steps:1. Open user's provided project "21_2_SS_Test.zip"2. From the Assets folder drag "Sprite Shape Profile.asset" int... Read more
SpriteShapeProfile Corners fields disappear when a field above has been ...
How to reproduce:1. Open the attached project (SpriteShapeProfileTest.zip)2. In the Project window, in the Assets folder, select the... Read more
Sprite Shape Corner is not set when setting multiple corners
How to reproduce:1. Open project "UIToolkit Bug.zip"2. In the Hierarchy window select "Open Sprite Shape"3. In the Inspector window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default