Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.0.0
Issue ID
1331087
Regression
No
Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is Enabled
How to reproduce:
1. Open the user's attached "TesteProject.zip" project
2. Open the "SampleScene" Scene
3. Select the "New SpriteShapeController (1)" GameObject in the Hierarchy window
4. Make sure the "Cache Geometry" is enabled in the Inspector window
5. Enter Play Mode
Expected result: Sprite Shape is rendered
Actual result: Sprite Shape is not rendered
Reproducible with: 3.0.15 (2019.4.25f1), 5.1.1 (2020.3.5f1), 6.0.0 (2021.1.6f1, 2021.2.0a16)
-
Resolution Note:
Similar to another issue; this is fixed in com.unity.2d.spriteshape 3.0.16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
This is a duplicate of issue #1320015