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"Calling BeginWrite before EndWrite" errors logged in the Console window...
How to reproduce: 1. Open the “MacMetalBufferErrorDemo“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the ... Read more
The width of UI Toolkit buttons with Rich Text is calculated incorrectly...
How to reproduce: 1. Open the attached “IN-84259” project 2. In the Assets folder select and open the “ButtonIssueRepro” UXML file... Read more
Artifact ID value changes when reimporting an asset when a mobile platfo...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu, select (Tools > Test) 3. In the Console Window, obs... Read more
"Component (...) had become dangling during an undo operation." warning ...
*Steps to reproduce:* # Create a new URP project. # Project View > Create > Rendering > URP Asset (with Universal Renderer). #... Read more
Subsequent runs of subgraph leads to different output using WaitForAll node
*Description* *Initial Setup* Create the following graph: # *Start* (Repeat On) # *Run In Parallel* ## *Log* 1 ## *Log* 2; *... Read more
UI inconsistencies in the Project Settings window Multiplier section tha...
How to reproduce: 1. Open the “MPPM_VP“ project 2. Open the “Edit/Project Settings/Multiplayer“ window 3. Observe the Server-Cli... Read more
Ghost collisions occur in a Physics mesh when entering the Play mode
Reproduction steps: 1. Open the attached “MeshCollidersDifferencePlayMode” project 2. Open the “Assets/Scenes/SampleScene” scene ... Read more
TMP text with Auto Size overflows when using the WD% property
Reproduction steps: 1. Open the attached “TMP Autosize issues.zip” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. In th... Read more
Light Explorer does not update Isolated Selection when new Light selecte...
*Steps to reproduce:* # Open a Unity Project # Add an Point Light to the scene via GameObject > Light > Point Light # Add a Sp... Read more
"Reference for Rendering" opens a documentation focused in the "Shadows"
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a "Light -> Spot Light" GameObejct 3. In the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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