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High CPU Load when editor is trying to trim Full GI Cache
How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more
Position becomes NaN when "None (motion)" to "None (motion)" transition ...
To reproduce:1. Open attached project.2. Select "Ethan" or "Cube" in hierarchy.3. Open and Play "Test" scene. Expected result: Anima... Read more
[HDRP APV] Bricks appear in empty spaces when zooming out
While zooming out Repro:1) Download project https://github.com/iM0ve/Spotlight-HDRP/tree/APV2) Replace the scene file with the attac... Read more
Graphic tablet stylus right-click is detected as left-click by Event.cur...
How to reproduce:1. Open the user-supplied project2. Connect a drawing tablet and make sure its stylus's button is mapped to perform... Read more
"Space" dropdown is cut off when the "Face Normal" Node is collapsed in ...
Steps to reproduce: Create a new project using Universal 3D template In the Project window, right-click -> Create -> Shader Gr... Read more
ShortcutAttribute does not work when in Play mode and the Game view is s...
How to reproduce:1. Open the attached "Shortcut.zip" project2. Press Alt+N and notice that a message gets logged in the console3. En... Read more
Scene template badges are not displayed in New Scene Dialog
1-Open a project 2- Create a new scene template 3- Select the scene template 4- In the inspector assign a badge texture to the scene... Read more
Vertical Text Align "lower" button is partially cut off in the UI Builde...
Steps to reproduce:1. Create a project2. In the Project window > right click > Create > UI Toolkit > UI Document3. Open ... Read more
[2D][Sprite Shape] BakeCollider requires GC every frame even when there ...
[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape Repro steps:1. Create new 2D p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller