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[PA] Quick Fix in Summary panel does not fix all the sub items.
Steps to reproduce: Open the PA with SRP batcher disabled in the URP assets of quality Run the analysis See the issue URP : SRP batc... Read more
"Using int based drop handlers is deprecated. Please use EntityId based ...
Steps to reproduce: Open the linked Project Open any Scene and drag any Asset from the Project Browser into Scene View or the Hierar... Read more
“InvalidOperationException” errors are thrown when building a new projec...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Build Profiles window (File > Build Profi... Read more
A frame spike occurs when Physics Simulation Mode is switched from Scrip...
How to reproduce:1. Open the attached project "IN-133997"2. Open the “Assets/PxTest/PxTest” Scene3. Open the Profiler window4. Enter... Read more
"WebAssembly Language Features" Header in the Player Settings has a smal...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
No audio is played when Playbable Mixer is changed at runtime
How to reproduce:1. Open the attached “IN-134474_AudioBug” project2. Open the “SampleScene”3. Enter Play mode4. Notice audio is play... Read more
Editor hangs when painting Details containing 2D Mesh on Terrain
How to reproduce:1. Open the attached “IN-134106“ project2. Open the “OutdoorsScene“ scene3. In the Hierarchy, select the “Terrain“ ... Read more
No audio is played when TimelinePlayable has one output
How to reproduce:1. Open the attached “IN-134476_AudioBug” project2. Open the “SampleScene”3. Make sure your speakers/headphones are... Read more
Shader errors are thrown after switching the Platform in Universal 3D te...
Reproduction steps:1. Create a new Universal 3D template project2. Select any of the Platforms in Build Profiles window (File > B... Read more
Scene and Sprite Editor views break when an edge is deleted in an attemp...
How to reproduce: Open the “SkinningEditorBreaks.zip“ project Open “Assets\Leg_test.png“ in Sprite Editor In Sprite Editor, switch t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS