Search Issue Tracker
The default "InputSystem_Actions" asset is corrupting the Input Actions ...
How to reproduce: Create a new URP project Open the “InputSystem_Actions“ default Input Actions Asset (to have the window open after... Read more
"InvalidOperationException" and "NullReferenceException" Errors are thro...
Steps to reproduce: Create a new project using Universal 2D template In the Hierarchy, create a Sprite (e.g. 2D Object > Sprites ... Read more
Too little validation messages in the "WebAssembly Language Features" Me...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
"Failed to perform selection on text" error is thrown when focusing the...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Cube3. In the Inspector, under ... Read more
Inconsistent "PhysicsCore" naming in the Project settings window
Steps to reproduce: Create a project Go to "Edit -> Project Settings" Select "PhysicsCore 2D" Open the "Select Physics Core Setti... Read more
Project Settings Search Highlights misaligned when using Bitmap Text Ren...
Steps to reproduce: Open any Project Open up the Preferences Window's General Tab Set "Editor Default Text Rendering Mode" to "Bitma... Read more
"GetControlID at event ValidateCommand returns a controlID different fro...
Steps to reproduce: Create a new project Universal 2D template Go to Assets > Create > 2D > Sprite Shape Profile Drag it to... Read more
Memory related fields in the "WebAssembly Language Features" can be set ...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
InvalidOperationException Error is thrown when Opening the Rendering Deb...
Steps to reproduce: Open any URP Project Navigate to Window > Analysis > Rendering Debugger Enter Play Mode Actual results: Er... Read more
No Reference Buttons are available for Rendering Debugger's Material and...
Steps to reproduce: Open any URP Project Navigate to Window > Analysis > Rendering Debugger Select the "Rendering" tab Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS