Search Issue Tracker
Active
Under Consideration for 6000.4.X, 6000.5.X, 6000.6.X
Votes
0
Found in
6000.3.0f1
6000.4.0a5
6000.5.0a2
6000.6.0a1
Issue ID
UUM-129710
Regression
No
Error "Internal_SetPosition can only be called from the main thread." is present when using TransformHandle in main thread
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Main Scene.unity” Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: No Errors exist and the Cube moves up and down
Actual result: Error "Internal_SetPosition can only be called from the main thread." is present
Reproducible with: 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Could not test with: 6000.0.63f1, 6000.2.14f1 (Assets\UserAssembly\SampleComponent.cs(24,12): error CS0246: The type or namespace name 'TransformHandle' could not be found)
Reproducible on:
Play Mode
Not reproducible on:
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment