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User not able to download an Asset Store package if the data is corrupte...
Steps to reproduce: This is tricky to repro, we have to find an asset with corrupted data with the publish dates. But it is somethin... Read more
A memory leak occurs when selecting the Console Window and the Inspector...
Reproduction steps:1. Open the “ASDQWE” project2. Open the “Battle Corridor.unity” Scene3. Enter the Play Mode4. In the Game View cl... Read more
About Unity Window has invalid link
Steps to reproduce: Open a Unity Project Open the About Unity Window via Help > About Unity Click on the 'Special thanks to our b... Read more
Standalone Profiler recording data with Play Mode target selection when ...
Steps to reproduce: 1. Create a new project2. Open the Standalone Profiler (Window > Analysis > Profiler (Standalone process))... Read more
[HDRP] Assertion printed when Maximum Reflection Probe count is higher t...
Steps to reproduce:1. Open the attached user's project "ReflectionProbeTest.zip"2. Open "OutdoorScene.unity" scene3. Go to Quality -... Read more
[PolySpatial] Billboard component prevent from manipulating uGUI when bi...
Reproduction steps:1. Open the attached “Polyspatial2_0_Test“ project2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene3. Pl... Read more
Seams are visible on the Water System when multiple tiles are used and t...
How to reproduce:1. Open the “HDRP_Water” project2. Open the “Main” scene3. Open the Scene view4. Click on the “Anchor” GameObject i... Read more
Matching Game View creates unsaved changes even though nothing to save
Steps to reproduce: Open a Unity Project Create a new UI Document in the Project Window via Right-Click > Create > UI Toolkit ... Read more
AudioClips do not have path or GUID in Build Report and incorrect size i...
Steps to reproduce:1. Open the attached user's project "1979642-BuildReport-WrongAssetType.zip"2. Navigate to "Assets/Editor/BuildSc... Read more
The rendered color of the preset differs from the preview color when add...
How to reproduce:1. Open the “inspector_color_6” project2. Open the “SampleScene”3. Click on the “HDRTestMat” Material in the Assets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor