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Standalone Profiler recording data with Play Mode target selection when ...
Steps to reproduce: 1. Create a new project2. Open the Standalone Profiler (Window > Analysis > Profiler (Standalone process))... Read more
[HDRP] Assertion printed when Maximum Reflection Probe count is higher t...
Steps to reproduce:1. Open the attached user's project "ReflectionProbeTest.zip"2. Open "OutdoorScene.unity" scene3. Go to Quality -... Read more
[PolySpatial] Billboard component prevent from manipulating uGUI when bi...
Reproduction steps:1. Open the attached “Polyspatial2_0_Test“ project2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene3. Pl... Read more
Seams are visible on the Water System when multiple tiles are used and t...
How to reproduce:1. Open the “HDRP_Water” project2. Open the “Main” scene3. Open the Scene view4. Click on the “Anchor” GameObject i... Read more
Matching Game View creates unsaved changes even though nothing to save
Steps to reproduce: Open a Unity Project Create a new UI Document in the Project Window via Right-Click > Create > UI Toolkit ... Read more
AudioClips do not have path or GUID in Build Report and incorrect size i...
Steps to reproduce:1. Open the attached user's project "1979642-BuildReport-WrongAssetType.zip"2. Navigate to "Assets/Editor/BuildSc... Read more
The rendered color of the preset differs from the preview color when add...
How to reproduce:1. Open the “inspector_color_6” project2. Open the “SampleScene”3. Click on the “HDRTestMat” Material in the Assets... Read more
[Editor][XR] Empty window in OpenXR (Project Settings) when Desktop is s...
Steps to reproduce (video attached): 1. Open attached project 2. Navigate to Project Settings -> XR Plugin Management click on An... Read more
[VFX Graph] Selection Rectangle corner misaligned with mouse
Steps to reproduce: 1. Open a VFXGraph 2. Click and Hold to drag a Rectangle selection Actual results: The rectangle selection posit... Read more
The text in TMP Input Field is not unselectable and the cursor does not ...
Reproduction steps:1. Open the attached project “Test.zip” project2. Open the “SampleScene“ Scene3. Build and Run for WebGL (File &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field