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Unity Physics: The NativeList<DistanceHit> randomly returns fewer hits t...
Reproduction steps:1. Open the attached “IN-88319“ project2. Open the Test Runner window (Window → General → Test Runner)3. Run All ... Read more
[Android] URP built-in Lit and Complex Lit shaders do not get rendered i...
How to reproduce:1. Open the “ReproProject“ project2. Open the “SampleScene“3. Build for WebGL4. Invoke the “HTTP” server in the Web... Read more
Showing a progress bar in EnteredPlayMode will cause play mode to become...
Steps to reproduce: 1. Change Game View to Play Unfocused 2. Focus game view by clicking into it 3. Enter Play Mode with Game View f... Read more
The Camera does not render correctly when the Camera.Rect() is changed a...
How to reproduce:1. Make sure HDR is enabled on the device2. Open the “IN-87674_repro“ project3. Open the “OutdoorsScene“4. Enter Pl... Read more
InvalidOperationException is thrown in Play Mode when Visual Studio debu...
How to reproduce:1. Open the “IN-86938_repro“ project2. Open the project in Visual Studio and in the upper tab select, “Attach to Un... Read more
Awaitable.NextFrameAsync() fails to resume when invoked multiple times f...
Reproduction steps:1. Open the attached “IN-88257” project2. Open the “SampleScene”3. Enter Play mode4. Exit Play mode5. Observe the... Read more
Text input duplicates in the TextField when textField.isDelayed is set t...
How to reproduce:1. Open the attached “IN-87799” project2. In the Toolbar select “TextFieldTesting” → “ShowWindow”3. Change your key... Read more
“AssetDatabase.GetMainAssetTypeAtPath" returns the incorrect type when u...
Reproduction steps:1. Open the attached “BugRepro” project2. Click on the “Assets/Test Object.asset” asset in the Project window3. R... Read more
Editor silently crashes when switching platforms when Meta XR Core SDK i...
Reproduction steps:1. Open the “ASDQWE” project2. Open the Build Profiles Window (File > Build Profiles)3. In the Build Profiles ... Read more
[Handles] Handles AA Polylines become distorted when used at a far dista...
Reproduction steps:1. Open the attached “IN-88277” project2. Open the “SampleScene”3. In the Hierarchy window, select the “Spline” G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field