Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2022.3.52f1
6000.0.26f1
6000.1.0a3
Issue ID
UUM-86916
Regression
No
InvalidOperationException is thrown in Play Mode when Visual Studio debugger is attached and a ShaderGraph material is used in the Scene
How to reproduce:
1. Open the “IN-86938_repro“ project
2. Open the project in Visual Studio and in the upper tab select, “Attach to Unity“
3. In the Editor, double-click on the “New Shader Graph“ asset
4. In the Shader Graph window, change the Base Color and save
5. Open the “SampleScene“ and Enter Play Mode
5. Observe Visual Studio
Expected result: No errors are thrown
Actual result: InvalidOperationException is thrown
Reproducible with: 2021.2.2f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2021.3.45f1
Fixed in: 2021.2.3f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 14.6.1
Notes:
- Error: System.InvalidOperationException: PooledList must be disposed manually.
at UnityEditor.ShaderGraph.PooledList`1[T].Finalize () [0x00002] in .\Library\PackageCache\com.unity.shadergraph@14.0.11\Editor\Data\Util\PooledList.cs:44
- Tested with Visual Studio 2022
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dropdown search icon is used next to the UI Builders Library search when the search has no dropdown functionality
- UI Builders library selection buttons tooltips are not in accordance with the Editors foundations
- Blue highlights appear when some of the UI Builders panels are focused
- Property fields overlap in the Override window when comparing changes
- "Timeflow Animation System" custom package appears twice in the Package Manager
Add comment