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Inconsistent character movement observed in Standalone Build with PS4 co...
Reproduction steps:1. Open the attached project "ReproProject"2. Connect a PS4 controller model CUH-ZCT1H or CUH-ZCT1E3. Build a Sta... Read more
ObjectDisposedException thrown when deleting actions maps
Steps to reproduce: 1. Create a new input actions asset and 2 maps to it 2. Delete the second one 3. Get ObjectDisposedException (Do... Read more
Nullref thrown when right-clicking the "List is empty" text in the Input...
Steps to reproduce: 1. Create a new input actions asset and open it 2. Right-click the "List is empty" text 3. Observe the error Read more
EnhancedTouch is still registering subsequent Stationary/Moved events wh...
Steps to reproduce:1. Open the attached user's project "MyInputTest.zip"2. Add "MyInputTest" Scene to build3. Build and Run to devic... Read more
The InputSystem "Submit" action is invoked prematurely when the Trigger ...
How to reproduce:1. Open the “InputSystemUIInputModuleSubmitInteractionFail.zip“ project2. Open the “SampleScene“3. Enter the Play M... Read more
[Mobile] PointerEventData.pointerId is the same when simultaneously rele...
Steps to reproduce:1. Open the attached project “TouchTest Latest”2. Build and Run the project on the device3. Press the finger on t... Read more
Error due to naming conflict is thrown when InputSystem Action Map is na...
Reproduction steps:1. Open the attached “My project (133).zip” Project2. Observe the Console Expected result: No errors are thrownAc... Read more
Errors are thrown when assigning Input Actions Asset that contains a cus...
Reproduction steps:1. Open the attached “BugReporting” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Sett... Read more
UI Click events ignored on nested child GameObjects when using the Input...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “Assets/Scenes/SampleScene_OldInput.unity”3. In the ... Read more
[iOS] Pointer class does not detect touches when tapping near the edge o...
How to reproduce:1. Open the attached Project "Raw Input Data"2. Build and Run the Scene "SampleScene" on iOS3. In the Build tap nea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS