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Not all animation properties are accessible when a prefab with an avatar...
How to reproduce: 1. Open the attached “IN-100276” project 2. Open the “SampleScene“ 3. In the Hierarchy window, select the “Rename... Read more
"nameFileIdTable" entry changes in the .meta file when reimporting a tex...
Reproduction steps: 1. Open the attached “IN-100296.zip” project 2. Drag any texture/.png file into the Project Window 3. Right-c... Read more
"Publish to Play" button becomes visible after the build profiles dupl...
*Steps to reproduce:* # Create a new project # Go to File -> Build Profiles # Select the macOS platform and create a build #... Read more
onRemoveCallback is not called when removing an element from the Reodera...
Reproduction steps: 1. Open the attached project "ReproProj" 2. In the Project window, click on “/Assets/AnotherExampleSO.asset“ ... Read more
Cloud Diagnostics dashboard leads to a "Page not found" page when clicki...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Open the Package Manager window (Window > P... Read more
Cinemachine Camera does not maintain relative position to the target whe...
Reproduction steps: 1. Open the attached “IN-99893.zip” project 2. Open the “TimeTravelsSystemSceneTEST_CINEMACHINE” Scene 3. Ent... Read more
Project Settings Package Manager dropdown button text becomes offcentere...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Open the Package Manager window (Window > P... Read more
iOS Xcode project building fails when the build is appended
Reproduction steps: 1. Create a new Unity project 2. Build the project for the iOS platform 3. Open the built Xcode project 4. S... Read more
2D Colliders, attached to a grandchild GameObject, aren't immediately de...
How to reproduce: 1. Open the attached “IN-99890_Physics2DBug” project 2. Open the “TestScene“ 3. Enter Play mode 4. Observe th... Read more
Collider is not listed when creating an action
*Steps to reproduce:* # Create and open a behavior graph # Right-click and select "Create new > Action" # Click "Next" # Typ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects