Search Issue Tracker
Fixed
Fixed in 3.1.4
Votes
0
Found in [Package]
3.1.3
Issue ID
CMCL-1680
Regression
No
Cinemachine Camera does not maintain relative position to the target when using CinemachineCore.OnTargetObjectWarped() and cam.ForceCameraPosition() with PositionDamping values greater than zero
Reproduction steps:
1. Open the attached “IN-99893.zip” project
2. Open the “TimeTravelsSystemSceneTEST_CINEMACHINE” Scene
3. Enter Play mode
4. Hold the W button on the keyboard to move the Player
5. Observe the Camera position
6. Move the Player past the red rectangle (the teleporter)
7. Observe the Camera position after teleportation
Expected result: The Camera remains in the same position after teleportation
Actual result: The Camera changes position after teleportation
Reproducible with: 3.1.0, 3.1.3 (2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Also reported in Discussions: https://discussions.unity.com/t/problem-with-cinemachineorbitalfollow-forcecameraposition-position-rotation/1626861/10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment