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1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

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Feb 12, 2020

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Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more

0
votes
Not Reproducible

Addressables package throws compile errors when installed in a project w...

Package: Build Pipeline - Addressables

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Nov 20, 2020

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Version/s: 1.8.3

How to reproduce: 1. Create and open a Unity Project 2. In the Window -> Package Manager install "Addressables" package 3. Enable pr... Read more

0
votes
Postponed

OnDisable and OnDestroy not called on ScriptableObject when Loaded/Unloa...

Package: Build Pipeline - Addressables

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Nov 26, 2020

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Version/s: 1.1.5

How to reproduce: 1. Open the attached "Dumpster Fire.zip" project 2. Build to Standalone with Development Build option -> run the B... Read more

1
votes
Won't Fix

Textures are not included in the same bundle as Sprite Atlas that uses t...

Package: Build Pipeline - Addressables

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May 31, 2022

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Version/s: 1.20.0

Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more

0
votes
Won't Fix

Analyze tool messes up sprite collection variants if "Fix" is used

Package: Build Pipeline - Addressables

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Jul 27, 2021

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Version/s: 1.19.4

[https://forum.unity.com/threads/are-spriteatlas-variants-not-compatible-with-addressables.1120993/#post-7223158] From the forum ... Read more

0
votes
Won't Fix

Bundles have non-deterministic binary differences when building with Add...

Package: Build Pipeline - Addressables

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Feb 28, 2022

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Version/s: 1.19.18

How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more

0
votes
Fixed

Editor crashes when loading a scene from a runtime-updated Addressables ...

Package: Build Pipeline - Addressables

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Mar 16, 2021

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Version/s: 1.17.5-preview

How to reproduce: 1. Open the user's attached project "AddressableTest-2021.zip" 2. In the Project window go to Assets/Scenes/Test.... Read more

0
votes
Fixed

PropertyField custom label is not set when passed from AssetReference

Package: Build Pipeline - Addressables

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Sep 10, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. In the Hierarchy window, select the GameObject "Test" 4.... Read more

0
votes
Fixed

Addressables Editor Hosting shows previous Platform when Platform is cha...

Package: Build Pipeline - Addressables

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May 23, 2022

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Version/s: 1.20.0

Reproduction steps: 1. Open the attached project "AddressablesTest" 2. Open Window -> Asset Management -> Addressables -> Hosting 3.... Read more

0
votes
Fixed

Addressables generates non-deterministic bundles when the Aspect Ratio i...

Package: Build Pipeline - Addressables

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Dec 28, 2020

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Version/s: 1.16.15

How to reproduce: 1. Open the user's attached project ("BugAddressableAssetPostprocessor.zip") 2. Open "Window > Asset Managemen... Read more

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