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New selector in Matching Selectors displays as on line -1 in debugger
Steps to reproduce: Create a new URP project. Import the extracted contents of the attached Editor.zip. Open Assets > Editor >... Read more
The first frames are skipped when playing a video
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run4. Ob... Read more
Text auto-scrolling can not work when naming assets/objects until backsp...
Steps to reproduce: Open a Unity Project Create a new Asset in the Project Window (e.g. MonoBehaviour script) or a new object in the... Read more
InvalidOperationException is thrown when re-entering the Play Mode with ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
Shadows are not cast when the Light's CullingMask and the GameObject's L...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Select the “Directional Light” Ga... Read more
When debugging an agent, the first click to select and agent fails.
Steps to reproduce: 1. Click on the debug button. 2. Select an agent. 3. See that the graph debugging is not updating until you clic... Read more
Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders...
Reproduction steps:1. Open the attached “DrawMeshInstancedTest.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe... Read more
"ArgumentException: An item with the same key has already been added. Ke...
How to reproduce:1. Open the attached project "IN-88459.zip"2. Open Assets/Scenes/IN-88459.unity3. Connect Quest 2 with Meta Quest L... Read more
SpeedTree does not move when using WindZone
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
"Undeclared identifier 'LinearToSRGB'" error is thrown when creating a c...
How to reproduce:1. Create a new empty URP project2. Import the attached “BrokenShader.shadergraph” file3. Observe the Console Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS