Search Issue Tracker

Fixed in 6000.0.36f1

Fixed in 6000.0.X, 6000.1.X, 6000.1.0b3

Votes

1

Found in

6000.0.27f1

6000.1.0a4

Issue ID

UUM-87614

Regression

Yes

SpeedTree does not move when using WindZone

Environment Effects

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the Game view

Expected result: SpeedTree moves
Actual result: SpeedTree does not move

Reproducible with: 2023.3.0b8, 6000.0.27f1, 6000.1.0a4
Not reproducible with: 2021.3.46f1, 2022.3.52f1, 2023.3.0b7

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Comments (1)

  1. JoMoschos

    Feb 18, 2026 17:55

    Hello,

    This issue is marked as fixed in 6000.0.36f1 and related 6000.0/6000.1 streams.

    However, I can confirm that the problem is still reproducible in Unity 6000.3.xx LTS.

    When using Vulkan or OpenGLES3 as the active Graphics API, SpeedTree trees do not respond to WindZone and remain static. Wind animation only works when using DX-based backends.

    Since 6000.3 is a later LTS branch, could you please clarify:

    • Was this fix merged into the 6000.3 branch?
    • If so, is this a regression?

    Thank you for the clarification.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.