Search Issue Tracker
[UaaL] Freeze on "GetLightingSettingsOrDefaultsFallback()" when rotating...
Reproduction steps:1. Open https://github.com/Unity-Technologies/uaal-example/blob/master/docs/ios.md2. Follow the instructions to s... Read more
[URP] A white vertical artifact is present when any Material from HDRI i...
How to reproduce:1. Open the “PanoramicArtifact.zip“ project2. Open the “SampleScene”3. Rotate around the Scene view4. Observe the S... Read more
No blue outline is shown on a folder in the Project tab when an external...
How to reproduce:1. Create and open a new project2. Create a folder in the Project tab3. Import any file by dragging it from an exte... Read more
[ARDemoScene][iOS] Next tap event lost after object deletion
Steps to reproduce: 1. Unzip and open attached project. 2. Use Unity 2022.3.52f1 or 6000.0.25f1 to open the ARDemoScene scene. 3. In... Read more
Listview selection not updated when the binded itemsSource changes
h3. Descriptiondeleting mask modifiers (with shortcut) doesn't update the selected item correctly, when deleting the last item of th... Read more
Profiler - Taking you to the wrong section when using 'show'
Reproduction steps:1. Create a new project2. Open the Profiler window (Window > Analysis > Profiler)3. Enter the Play Mode and... Read more
Draw Renderers custom pass doesn't work with SSGI
As reported on this thread, the objects rendered with custom passes don't work well with SSGI (they render black as if there were no... Read more
WebCamTexture does not set the requested resolution when used in WebGL
Reproduction steps:1. Make sure a webcam device is available for testing2. Open the attached “Repro.zip” project3. Open the “SampleS... Read more
Editor default Stylesheet/Matching Selector buttons in Debugger don't do...
Steps to reproduce: Open any project. On any editor window i.e. Inspector, click the vertical ... menu > UI Toolkit Debugger. Sel... Read more
Graphics.DrawMeshNow stops rendering Render Texture after a few frames w...
Reproduction steps:1. Open the attached “DrawMeshNow_Player_Bug.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS