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Votes

0

Found in

2022.3.52f1

6000.0.27f1

7000.0.0a10

Issue ID

UUM-87712

Regression

No

Draw Renderers custom pass doesn't work with SSGI

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As reported on this thread, the objects rendered with custom passes don't work well with SSGI (they render black as if there were no diffuse lighting).

This can probably be fixed by binding the diffuse lighting buffer when rendering objects in the custom pass, it would require adding a new function to access this buffer.

[https://discussions.unity.com/t/hdrp-custom-pass-screen-space-effects/1546509/4]

 

 

  1. Resolution Note:

    After investigation, we cannot expose this functionality simply by adding a new function, it'd require a new injection point in the middle of the opaque lighting section of HDRP as well as exposing 3 new lighting buffers from HDRP internals which is highly impractical.

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