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Votes
0
Found in
2022.3.52f1
6000.0.27f1
Issue ID
UUM-87712
Regression
No
Draw Renderers custom pass doesn't work with SSGI
As reported on this thread, the objects rendered with custom passes don't work well with SSGI (they render black as if there were no diffuse lighting).
This can probably be fixed by binding the diffuse lighting buffer when rendering objects in the custom pass, it would require adding a new function to access this buffer.
[https://discussions.unity.com/t/hdrp-custom-pass-screen-space-effects/1546509/4]
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Resolution Note:
After investigation, we cannot expose this functionality simply by adding a new function, it'd require a new injection point in the middle of the opaque lighting section of HDRP as well as exposing 3 new lighting buffers from HDRP internals which is highly impractical.
Resolution Note:
After investigation, we cannot expose this functionality simply by adding a new function, it'd require a new injection point in the middle of the opaque lighting section of HDRP as well as exposing 3 new lighting buffers from HDRP internals which is highly impractical.