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UI Toolkit ScrollView moves view unnecessarily when moving up from the l...
Steps to reproduce: 1. Open the attached “ScrollViewBug.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Click on the “Play... Read more
DebugUICanvas.prefab is being included into release builds.
[https://unity.slack.com/archives/C20E70CAC/p1733170786169399] Because it is in a Resources folder, it gets included in every single... Read more
"Cycle Offset" Animation property can be set to an invalid value when ed...
How to reproduce:1. Open the attached “IN-89409“ project2. In the Project window, open the “Animations” directory3. Select any anima... Read more
“Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...
Reproduction steps:1. Open the attached “repro_IN-89470“ project2. Open the “Sample.unity“ Scene3. Open the Scene view4. Observe the... Read more
Gradient Color is not adjusted when alpha value of the last pin is 0
Reproduction steps:1. Open the attached “UGUISample.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Li... Read more
[Vulkan] Application crashes with Vulkan when restoring from background ...
Steps to reproduce (Android version):1. Open the attached user's project "SampleProject.zip"2. Switch to Android3. Make sure Vulkan ... Read more
CullingGroup.SetBoundingDistances is not affected when LOD Bias is changed
How to reproduce:1. Open the attached “IN-88361” project2. Enter Play mode3. Select the “Main Camera” GameObject in the Hierarchy wi... Read more
[iOS] Player freezes when the WeakObjectReference<T>.LoadAsync() and Rel...
Reproduction steps:1. Perform the necessary setup steps2. Open the “ASDQWE” project3. Build the XCode project (In the top menu: King... Read more
Color property '_BaseColor' missing
Steps to reproduce: 1. Create a new HDRP project with U6 2. Import a shadergraph join to the Jira. These shadergraph come from a 202... Read more
Point Light source stops lighting when moved out of camera frustum in Pl...
Reproduction steps: 1. Open the attached project “IN-89793“2. Open the scene “SampleScene“3. Build&Run the standalone Player (or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS