Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.46f1
2022.3.54f1
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90291
Regression
No
"Cycle Offset" Animation property can be set to an invalid value when edited in the Inspector's "Import Settings" tab
How to reproduce:
1. Open the attached “IN-89409“ project
2. In the Project window, open the “Animations” directory
3. Select any animation in the folder
4. In the Inspector, navigate to the “Animation” tab
5. In the “Cycle Offset” field, input any value less than 0 or greater than 1
6. Observe the result
Expected result: The input value gets clamped between 0 and 1
Actual result: The input value remains unchanged and is not corrected
Reproducible in: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7
Reproducible on: Windows 11, macOS 15 (M1) (By user)
Not reproducible on: No other environments tested
Notes:
• Animations continue to work when the Cycle Offset is set outside the valid range, as only changes in the decimal part affect the animation clip
• According to the official documentation (https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Animations.AnimatorState-cycleOffset.html), the valid range for Cycle Offset is 0 to 1.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation