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"Adaptive Performance" folder is placed in the "Packages" folder when in...
Reproduction steps:1. Create a new project with any template2. Open Package Manager (Window > Package Manager)3. Install the Adap... Read more
Builds fail with "System.IO.IOException: The file is too long" when buil...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run a WebGL Player (File > Build And Run)3. Observe the Editor Expect... Read more
Meta Quest System Keyboard does not render text in its input field when ...
How to reproduce:1. Open the attached project "MetaSystemKeyboardIssue.zip"2. Build And Run the project on Meta Quest 23. Open the v... Read more
UI Source Image property gets set to 'None' when using a specific Sprite...
Reproduction steps:1. Open the attached “Unity 6 HDRP.zip” project2. Open the “test sprite” Scene (Assets > #)3. Select the ‘Imag... Read more
Rendering locks up when not looking at a transparent material on Meta Qu...
How to reproduce:1. Open the attached project "My project.zip"2. Build And Run the project on Meta Quest 23. Put on the headset4. Hi... Read more
Volumetrics break when using a Custom Pass to create a Thickness Buffer ...
Reproduction steps:1. Open the attached “Pressure.zip” project2. Open the “OutdoorsScene”3. Observe the Game view4. Move the “Main C... Read more
GameObject is not masked when the "Render PostProcessing Effects" pass e...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more
[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...
How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more
Crash on UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_...
Reproduction steps:1. Create and open a new project using the Small Scale Competitive Multiplayer template2. Observe the crash Repro... Read more
Lighting is overexposed when upgrading the project to Unity 6 and rebaking
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Tower/TS.1.unity” Scene3. Open Game view4. Ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS