Search Issue Tracker
InvalidOperationException is thrown when switching to a custom Debug Dra...
Reproduction steps:1. Open the attached “SceneViewDebugBugProject.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. ... Read more
[Android][Vulkan] Skybox and Environment effects flicker in the Player w...
Reproduction steps:1. Open the attached “IN-89780” project2. Build and Run the Android Player3. Observe the Player Expected result: ... Read more
"Shortcuts conflict" warning pops up when the shortcuts are different ("...
Reproduction steps:1. Create a new project2. Click Edit > Shortcuts…3. In the Shortcuts window, select “Scene View” category4. Ch... Read more
[Android] [GameActivity] No input is being registered when "CursorLockMo...
How to reproduce:1. Open the “AndroidBugExample.zip“ project2. Open the “Scene“3. Build and Run for Android4. Touch the device scree... Read more
Screen.safeArea returns wrong values when called in Awake upon loading a...
Reproduction steps:1. Open the attached “Test.zip” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. Observe ... Read more
Different font across Remapping and Conversion tools
How to reproduce:1. Create a new Unity project and import TextMeshPro2. Go to Window -> TextMeshPro -> Project Files GUID Rema... Read more
The Editor hangs when the Scene view Camera renders loaded Terrain trees...
How to reproduce:1. Open the “IN-86912_ATD.zip“ project2. Open the “GuardTest“ Scene3. Resize the Scene view window or rotate the Sc... Read more
[URP] Decals are not present in the Player when building for WebGL
Reproduction steps:1. Open the attached “IN-90245” project2. Build and Run the project3. Observe the Player output Expected result: ... Read more
GameObjects are re-enabled when they are transferred to a Scene created ...
How to reproduce:1. Open the “IN-90418-AudioSceneBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select the “Manager“ ... Read more
BehaviorProjectSettings saves file path instead of folder path
Steps to reproduce:1. From a behavior graph blackboard, create a new Enum using the wizard2. Go to Project Settings > Behavior &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS