Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-90579
Regression
Yes
The Editor hangs when the Scene view Camera renders loaded Terrain trees in a specific Scene
How to reproduce:
1. Open the “IN-86912_ATD.zip“ project
2. Open the “GuardTest“ Scene
3. Resize the Scene view window or rotate the Scene view camera towards the Terrain trees
4. Observe the Editor
Expected results: The Editor becomes black
Actual results: The Editor continues to function as usual
Reproducible in: 6000.0.0b16, 6000.0.31f1, 6000.1.0a8
Not reproducible in: 2021.3.46f1, 2022.3.53f1, 6000.0.0b15
Reproduced on: macOS 14.4.1 (M2), macOS 14.6.1 (M1, by the reporter)
Not reproduced on: Windows 11 Pro (23H2), No other environment tested
Notes:
- The Editor does not hang until the textures are loaded in
- Reproducible only in the provided project
- The Editor seems to hang when the terrain trees are rendered, although the same trees do not seem to cause any problems in other projects
- The Editor hangs after getting the following error: “Metal: Error creating pipeline state (HDRP/Lit): Compiler encountered an internal error“
- Resizing the panel is only for visualization of the hang
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Fixed by UUM-91532