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Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when opening a ...
Steps to reproduce:1. Open the “user’s attached project”2. Observe the crash Reproducible with versions: 2022.3.54f1, 2022.3.55f1, 6... Read more
ArgumentException is thrown and reference is missing when deserializing ...
Reproduction steps:1. Open the attached “Hopeful Dumpster Fire.zip” project2. Open the “Assets/BugReport/Document.uxml“ file in the ... Read more
“You may not pass in objects that are already persistent” error is throw...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Profiles Window (Files > Build Profiles)3. In the “New ... Read more
[Linux] Assertion failed on expression 'success && actual == size' error...
Reproduction steps:1. Create a new project on another (USB) drive with exFAT file system2. Click File > Build And Run Expected re... Read more
Import Activity window shows "(None)" in the Asset field when changing t...
How to reproduce:1. Open the “IN-91452_repro“ project2. In the Project window, right-click on the “New Material 1“ asset and press R... Read more
[Rendering Debugger] Results are not updated unless the camera has rendered
Steps to reproduce: Open Rendering Debugger Open Volume Select a Camera that is not rendering and a component from a global scene vo... Read more
Material setting changes when saving the Scene
Reproduction steps:1. Open the attached “Easy outlines.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the ... Read more
Errors are thrown and sprite fails to load when loading via AssetReferen...
Reproduction steps:1. Open the attached “Unity6_SpriteAtlasBug.zip” project2. Open the “Assets/TestScene.unity“ Scene3. Enter the Pl... Read more
Sprite Mask's Alpha Cutoff value dragging is too sensitive
How to reproduce:1. Create a new 2D Project2. In the Hierarchy, right-click -> 2D Object -> Sprite Mask3. In the Inspector, na... Read more
Hover style remains on elements after the cursor is moved away when the ...
Reproduction steps:1. Open the attached “UiToolkitTest.zip” project2. Open the “SampleScene” Scene3. Enter the Play mode4. Hover ove... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS