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Votes
0
Found in
2022.3.55f1
6000.0.32f1
6000.1.0a9
Issue ID
UUM-91580
Regression
Yes
Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when opening a project after adding HDRP Samples to a specific project
Steps to reproduce:
1. Open the “user’s attached project”
2. Observe the crash
Reproducible with versions: 2022.3.54f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Not reproducible with versions: 2021.3.47f1, 2022.3.53f1
Reproducible on: macOS 15.1 (M1 Max)
Not reproducible on: Windows 11
First few lines of StackTrace:
{noformat}#0 0x00000102e53d54 in ScriptableBatchRenderer::GenerateBuiltInCBuffer(RenderNode const&, int, void*, GfxTextureParam*, unsigned int, unsigned int)
#1 0x00000102e52ad8 in ScriptableBatchRenderer::RenderMultipleMeshes(RenderNodeQueue const&, BatchInstanceDataSRPB const*, int, VertexInputMasks)
#2 0x00000102e5581c in ScriptableBatchRenderer::Flush(BatchBreakCause)
#3 0x00000102e4d5ac in ScriptableRenderLoopShadowsJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)
#4 0x000001031e8de0 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&){noformat}
Note: Could not reproduce when adding HDRP Samples to a freshly created project
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