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Camera sub dropdown "Open Reference" buttons do not work
Steps to reproduce: Create a new URP project. In Hierarchy, click on Main Camera. Under the Camera component, try to click on the Op... Read more
FaceFont value of FontEngine.GetFaceInfo will become 0 when FontEngine.L...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run the “/Assets/Scenes/SampleScene.unity“ Scene3. Observe t... Read more
InputActionAsset.FindAction() can't find an action when its name contain...
Reproduction steps:1. Open the attached “Repro“ project2. Open “/Assets/Scene.unity“ Scene3. Enter the Play Mode4. Observe the Conso... Read more
Documentation reference on Pixel Perfect Camera opens link to incorrect ...
Steps to reproduce: In U6.1, create a new 2D URP project. In Hierarchy, Main Camera > Add Component > Pixel Perfect Camera. Cl... Read more
Zooming in Scene View slows down and comes to a halt
Reproduction steps:1. Create a new project2. Open the Scene View3. Zoom in with the mouse’s scroll wheel4. Observe Expected result: ... Read more
Errors when rendering a camera to render texture with only depth
Reproduction steps for the latest 2022.3 version:1. Open the attached “DepthShadows.zip“ project2. Open the “Assets/Scenes/SampleSce... Read more
Articulation Body with 'Revolute' Joint Type has erratic behavior when U...
Reproduction steps:1. Open the attached “Articulation Body Limits.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Obse... Read more
WebGL Player fails to render Scene when Terrain with Detail Mesh is adde...
Reproduction steps:1. Open the attached “WebGLTerrain.zip” project2. Open the “SampleScene”3. Build and Run for WebGL (File > Bui... Read more
[MacOS/Ubuntu] Multiple shader errors when switching to Windows Build Pl...
Steps to reproduce: Ensure that the Windows Build Support module is installed via HUB Open a Unity Project Open Build Profiles via W... Read more
Crash on burst_CreateContext when opening a specific project
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS