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Flash assemblies causing SwfPostProcessor to fail
The attached project contains 5 assemblies. Building for Flash causes SwfPostProcessor.exe to fail. Read more
Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...
To reproduce:1. Open project Tree_Creator_Size_iOS_Bug_22. Build and run on iOS The problem doesn't occur when doing any of these:- ... Read more
[Camera] Changing slider value gives an error message in console
1. Open the attached project2. Open scene _Scenes/Cameras/clip_planes_camera3. Run it in the Editor4. Adjust slider values5. Message... Read more
FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...
Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more
Spotlight cookie is updated only after Unity restart if set in Render Se...
Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe ... Read more
Image is flipped when setting the quality to Good
By design:The flipping is due to different platform handling on texture coordinates.http://docs.unity3d.com/Manual/SL-PlatformDiffer... Read more
Mecanim not picking up fingers from the hierarchy
Steps to reproduce : - open the project- create an avatar for the fbx- switch to right hand and notice that not all the fingers are ... Read more
[Performance, iOS] Rendering performance varies on iOS even though the r...
To reproduce:1) build the project on Unity 3.5 (We're using Unity 3.5.4f1 on Mac) with autoconnect profiler2) start the game on the ... Read more
Lots of ImportFBX warnings about "Node 'Hips' has invalid Scale ChannelV...
Steps to reproduce : - just import the Mechanim Tutorial and notice the warnings in the console Reproduced on RC1. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center