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Won't Fix
Votes
0
Found in
3.5.0b6
Issue ID
439173
Regression
No
When pitch is negative, AudioReverbZone is dependent on Play's offset value
To reproduce:
1. Open attached project
2. Play AudioReverbZoneBug scene
3. Press T several times
4. Notice that audio sounds differently everytime you press T
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Resolution Note:
Seems like an FMOD corner case that triggers because of the unusual circumstances (very short sound, very high pitch and reverse playback). I suspect it somehow has to do with ramping when the new DSP unit for the channel is chained in, since the way it sounds on multiple playbacks is timing-dependent, and therefore it seems to somehow interact with the block processing.