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Aseprite Importer ignores Aseprite file's Z-index when Import Mode is se...
1. Create and open a new project2. Add 2D Aseprite Importer package3. Import the attached “Aseprite“4. Select the “IN-91955_u1wTU241... Read more
Crash on tlsf_free when generating the Font Atlas
Reproduction steps:1. Open the attached “IN-92098” project2. Navigate to Window > TextMeshPro > Font Asset Creator3. Change th... Read more
“… is using a shader without GPU deformation support. Switching the rend...
Reproduction steps:1. Open the attached “BugReportProject” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. ... Read more
"Material '...' has _TexelSize / _ST texture properties which are not su...
Reproduction steps:1. Open the attached “BugReportProject” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. ... Read more
Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUn...
Reproduction steps:1. Open the attached “IN-90738.zip” project2. In the Menu, click on Tools > Spawn and Layout3. Observe the cra... Read more
Changes are not applied when selecting Platform settings for Plugins
How to reproduce:1. Open the attached “IN-91835_MyUnityProject“ project2. Navigate to Assets/Plugins/myplugin3. In the Inspector win... Read more
Particle System only collides with one Terrain Collider at a time when C...
Reproduction steps:1. Open the attached “TerrainCollider.zip” project2. Open the “SampleScene”3. Select the “Particle System” GameOb... Read more
[HandsDemoScene] Unusable wrist menu buttons
Wrist menus are inoperable in HandsDemoScene from XRI package samples. To make a wrist button appear you must point your fingers awa... Read more
Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph pr...
Reproduction steps:1. Open the attached “IN-92131_VFXCrash.zip“ project2. Open the “/Assets/_Crash/New Scene.unity“ Scene3. Enter th... Read more
Crash on NVAPI_Thunk when changing Player resolution while HDR display i...
Reproduction steps:1. Make sure you have HDR enabled (“Display settings → Use HDR → On“ on Windows)2. Open the attached “repro_IN-87... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS