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Columns are mislabeled in the Reflection Probes section of Light Explorer
*Steps to reproduce:* # Open any Project # Add a Reflection Probe to the Scene # Navigate to Window > Rendering > Light Explor... Read more
System.InvalidOperationException is generated in exported XML when runni...
How to reproduce: 1. Open the attached “IN-86059” project 2. Open the Test Runner window (Window → General → Test Runner) 3. Ensu... Read more
Resolution is labeled as Near Clip in Cubemap Capture Settings
*Steps to reproduce:* # Open any Project # Add a Reflection Probe to the Hierarchy and select it # In the Inspector, observe "... Read more
Error "type is not a enum value" logged when ordering Reflection Probes ...
*Steps to reproduce:* # Open any Project # Add 2 Reflection Probes to the Scene # Navigate to Window > Rendering > Light Explo... Read more
Multiple errors are logged in the Console when playing audio clips from ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/GameScene” Scene 3. Enter Play Mode 4. Cl... Read more
[Android] A Significant spike in the performance occurs when loading a T...
Reproduction steps: 1. Open the attached “ASQWE” project 2. Open the Profiler Window (Window > Analysis Profiler) 3. In the Profiler... Read more
“Can't Generate Mesh, No Font Asset has been assigned” warning is thrown...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Test.unity” Scene 3. Enter the Play Mode ... Read more
Code Generation failure with generated type as Job field after upgrading...
How to reproduce: 1. Open the “CodegenIssue“ project 2. Open the “OutdoorsScene” 3. Enter the Play Mode 4. Observe the Console w... Read more
Changing the size of the Sticky Note text changes the size of Sticky Not...
How to reproduce: 1. Create a new URP Unity Project 2. In the Project window, right-click -> Shader Graph -> URP -> Lit Shader Gra... Read more
[VFX Graph] Operators Size isn't consistent
*Steps to reproduce:* 1. Open a VFX 2. Create a bunch of operators (Vector3, Sample Noise Operator etc..) 3. Collapse some ... Read more
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