Search Issue Tracker
[Cinemachine][UX] Create button and Drag and Drop is allowed when editin...
Reproduction steps:1. Open the attached “IN-92369_create_button_bug“ project2. Open the “Assets/Scenes/Tutorial.unity” scene3. In th... Read more
Different colors are present when Alpha channel is unclamped
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Test.unity” Scene3. Observe the Game view Expected r... Read more
Visual Effects Forums link leads to generic Unity Forums
Steps to reproduce: Open any VFX Graph in a project. On the top Right of the VFX Graph window, click the ▼ icon > Documentation &... Read more
[Android] The first notification is sent 30-90 seconds late with Exact t...
Reproduction steps:1. Open the attached “IN-91475” project2. Build the Android Player3. Install it on the Android device4. Make sure... Read more
The dithering node returns a blocky effect when the Render Scale is set ...
How to reproduce:1. Open the “IN-92140_DitherNodeBug.zip“ project2. Open the “DitherNodeBug“ Scene3. Enter Play Mode4. Observe the d... Read more
The LOD Group CrossFade Animate Cross-fading feature does not fade when ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
[Android Module] Unity double writes files in the "StreamingAssets" fold...
How to reproduce:1. Open the “ReproStreamingAssets.zip“ project2. Open the “SampleScene“ scene3. Build for Android4. Change the “<... Read more
IndexOutOfRangeException and InvalidOperationException when clicking on ...
How to reproduce: 1. Open the project “IN-88758_HTML”2. Enter Play Mode3. Click on the “google.com: …” log in the Console4. Observe ... Read more
NavMeshSurface bake fails and throws a UnityException error when the par...
How to reproduce: 1. Open the project “IN-91848_NavMesh-Naming“2. In the Hierarchy window select the “Cube/Name” GameObject3. In the... Read more
Warnings "Attempting to draw with missing bindings" are logged when open...
Steps to reproduce: Create an HDRP project Make sure it's using DX12 Install Visual Effect Graphs Learning Templates Sample Open Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS