Search Issue Tracker
Active
Votes
0
Found in
2021.3.47f1
2022.3.56f1
6000.0.34f1
6000.1.0b1
Issue ID
UUM-92407
Regression
No
The dithering node returns a blocky effect when the Render Scale is set to some values below 1
How to reproduce:
1. Open the “IN-92140_DitherNodeBug.zip“ project
2. Open the “DitherNodeBug“ Scene
3. Enter Play Mode
4. Observe the dithering effect on the Sphere in the Game view
5. Select “Settings > PC_RPAsset” Asset in the Project tab
6. Change the “Quality > Render Scale“ to 0.51 in the Inspector
7. Observe the dithering effect on the Sphere in the Game view again
Expected result: Dithering is pixel-sized
Actual result: Dithering is blocky
Reproducible in: 2021.3.47f1, 2022.3.56f1, 6000.0.34f1, 6000.1.0b1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: It seems only the dithering with “Default“ and “Tiled“ Screen Position is affected while the others keep their normal dither sizes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment