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Mistakes in multiple Particle System Components pop-up
How to reproduce:1. Create a new Unity Project2. Right-click in the Hierarchy -> Effects -> Particle System3. Select the creat... Read more
Hovering on the Particle System Controls shows an offset tooltip with th...
How to reproduce:1. Create a new Unity Project2. Right-click in the Hierarchy -> Effects -> Particle System3. Select the creat... Read more
Inconsistent UI hover colour with poor contrast in VFX Graph window
Steps to reproduce: Open any VFX Graph. Hover over the icons in the top bar. On the top Right of the VFX Graph window, click the ▼ i... Read more
Build and run player results in shader errors when raytracing is enabled
Steps to reproduce: Import the attached project Open Strip.vfx Select one of the output and observe the inspector Bug 1: Ray tracing... Read more
Lights with Cookies generate Cookie Atlas and increase Memory usage ever...
Reproduction steps:1. Open the attached “My project.zip” project2. Open the Memory Profiler Window (Window > Analysis > Memory... Read more
Crash on mono_traverse_object_internal when exiting Play mode on a speci...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode3. Exit the Play mode4. Repeat from step 2 Expecte... Read more
Camera prefab shows up in overrides after upgrade when game view is chan...
How to reproduce:1. Open the “IN_92574” project.2. Switch to Game View and change the mode to Simulator.3. Navigate to the Scenes fo... Read more
Prefab Override context menu does not appear when changing attributes on...
Steps to reproduce:1. Open the attached “IN-92263.zip” project2. Open the “SampleScene”3. In the Project Hierarchy select the “Terra... Read more
Particles are visible through Mesh when Sprite-Lit-Default Material is used
Reproduction steps:1. Open the attached “Bug Report Particles Through Objects.zip” project2. Open the “SampleScene”3. Enter the Play... Read more
Input Recorder does not play the recording when UIToolkit is used and th...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/Input System/1.11.2/Input Recorder/InputReco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS