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Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.33f1
6000.1.0b2
Issue ID
UUM-92508
Regression
No
Prefab Override context menu does not appear when changing attributes on a Terrain Component
Steps to reproduce:
1. Open the attached “IN-92263.zip” project
2. Open the “SampleScene”
3. In the Project Hierarchy select the “Terrain” GameObject and open it in the Inspector Window
4. Find the “Terrain” Component
5. Open the “Terrain Settings” tool
6. Change any attribute
7. Observe the results on the changed attribute
Expected result: The attribute name is turned to bold and pressing “Right-Click” opens a “Prefab Override” context menu
Actual result: The attribute stays the same as it would on a non-prefab object and “Right-Click” does not open the “Prefab Override” context menu
Reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0b2
Reproducible on: Windows 11, macOS (Silicon)
Not reproducible on: No other environment tested
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