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Under Consideration for 6000.1.X, 6000.2.X
Votes
0
Found in
6000.1.0b2
6000.2.0a1
Issue ID
UUM-92519
Regression
No
Build and run player results in shader errors when raytracing is enabled
*Steps to reproduce:*
# Import the attached project
# Open Strip.vfx
# Select one of the output and observe the inspector
# *Bug 1: Ray tracing flag is available for strips even though output does not support it*
# Build and run SampleScene
# *Bug 2: observe that build fails and shader errors are thrown to the console*
*Expected results:* Ray tracing box is removed from outputs that do not support the feature, there are no shader errors thrown to then console when trying to build player
*Reproducible with versions:* 6000.1.0b2
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):* windows
*Notes:* Player can be built via "Build" option successfully; It does not break vfx in player.
*Error messages:*
Shader error in 'Hidden/VFX/HUD/Reticula Black Circle/Output Particle|Shader Graph Quad - Unlit': no member named 'color' in 'InternalAttributesElement' at Assets/Particles/UI/HUD.vfx(12771) (on d3d11)
Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with INSTANCING_ON
Shader error in 'Hidden/VFX/ARUI-Sun/Sun Corona Glow/Output Particle|Unlit Octagon': use of undeclared identifier 'uv' at Assets/Particles/ARUI-Sun.vfx(4630) (on d3d11)
Compiling Subshader: 1, Pass: GBufferDXR, RayTracing program with <no keywords>
Shader error in 'Hidden/VFX/HUD/Reticula Black Circle/Output Particle|Shader Graph Quad - Unlit': no matching function for call to 'asuint' at Assets/Particles/UI/HUD.vfx(8317) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with INSTANCING_ON _SURFACE_TYPE_TRANSPARENT
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