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EditorUserBuildSettings.SwitchActiveBuildTarget() does not update build ...
SwitchActiveBuildTarget() switches the active build target but when used with a standalone target, does not update EditorUserBuildSe... Read more
[Crash] Unhandled crash with infinite loop in Shuriken sub-emitters
1. open attached project and load scene2. enable sub emitters on particle system 'ps3' and select ps4 in birth option. Crash. People... Read more
[Lightmapping] "Bake Selected" ignores Lock Atlas setting
-e 'Bake Selected' ignores Lock Atlas setting 1) Open the attached project and load the "lightmaps" scene2) Select the sphere3) Open... Read more
Using Draw Calls affects performance in 4.2
Steps to reproduce : - import the project attached in 4.1- open LoadTest_UnityGUI and press play, wait for 10-20 seconds; write down... Read more
CombineChildren script is not working with lightmapping
Steps to reproduce : - create a new project- import Scripts package- create a new scene- create a few objects in the scene and add t... Read more
WebPlayer size can't be increased in Firefox
Steps to reproduce : - import the project attached- build the scene for webplayer- open the build in Chrome and Opera and notice it ... Read more
Rendering Plugin in OpenGL will not texture triangles
Steps to reproduce : - start Unity in OpenGL mode- import the project attached- open the scene- press play and notice the quad Read more
Android: Screen buffer is not cleared on Samsung Galaxy S3 (AT&T)
This issue is reproducible only on the AT&T Samsung Galaxy S3 variant.The screen buffer is not cleared when the "skybox" or "sol... Read more
VCS workflow annoyance: You cannot immediately diff your changes when su...
Prerequisite: Project under version control with asset serialization mode set to "Force Text" 1. Check out an asset2. Modify some si... Read more
Cannot submit files after moving their location in the Project Browser
Steps to reproduce : - open a project that is connected to perforce- select an asset from one folder and move it into another folder... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal