Search Issue Tracker
Won't Fix
Votes
0
Found in
4.1.2f1
Issue ID
550843
Regression
Yes
Using Draw Calls affects performance in 4.2
Steps to reproduce :
- import the project attached in 4.1
- open LoadTest_UnityGUI and press play, wait for 10-20 seconds; write down FPS and draw calls
- open LoadTest_NGUI and press play, wait for 10-20 seconds; write down FPS
- upgrade the project to 4.2
- open LoadTest_UnityGUI and play, wait for 10-20 seconds - note that FPS dropped even though there's less draw calls
Note :
Regression from 4.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
Add comment