Search Issue Tracker
Agents don’t move or move very slowly if dynamic curving obstacle is pre...
To reproduce:1. Open project 4.3_AI_ET2. Run scene Dynamic obstacles3. Agents won't move or will do it very slowly, because of recal... Read more
The RenderTexture does not work on iOS and Android
- Open the project with Unity 4.1.5f1- Open the scene test- Click play- See that the gui texture on the top left of the Game window ... Read more
Shadows appear/dissapear in odd ways when Occlusion Culling is baked
- Bake OC for the Bootcamp project using the default parameters- Walk around in the forest and notice flickering shadows (see attach... Read more
Objects that should be occluded are still rendered
- Open the OC_test in the attached project- Make sure you have the Occlusion Culling window open and set to Visualization- In the Sc... Read more
[OcclusionCulling] Occlusion Culling volumes still visible in newly crea...
- Open the sceen OC_test in the attached project or create a new project with some renderers and bake OC- In the scene view select t... Read more
iSight of Mac book air 2013 model is not recognized in Unity
To reproduce:1. Remove all USB webcams before testing.2. Open the attached project.3. Play on Editor.4. It doesn't work, and says:"N... Read more
When loading a scene repeatedly sometimes models render entirely black-A...
The project reproduced on Samsung Galaxy S3, GT-I9300.Build and run. A scene will be reloaded multiple times, each time loading mode... Read more
OnTriggerEnter/OnTriggerExit problem with parent and child
To reproduce:1. Open project "parentproblem"2. Open scene "parentproblem"3. Enter play mode4. Move player controller into the cube o... Read more
The message "No occlusion data has been baked" is misleading
After the baking progress bar is complete, but before the data info is displayed (at the bottom of the Occlusion window) the info: "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal