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Player remains in Windows Background processes when the application is c...
Reproduction steps:1. Open the attached “HangTestArchive2.zip” project2. Build the project for Windows Standalone3. Run the built pr... Read more
Editor crashes with Error "Size overflow in allocator. UnityEditor.Gener...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Addressables Report window (Window > Asset Management > Add... Read more
Missing page when opening reference for Panel Text Settings
Steps to reproduce: Create a new URP project. Assets > Create > UI Toolkit > Text Settings. View this in Inspector. Click t... Read more
Play button remain highlighted unless hovered on the toolbar after exiti...
How to reproduce:1. Create a new Unity project2. Enter the Play Mode3. Exit the Play Mode by pressing the Play button, and move the ... Read more
PlasticSCM NullReferenceException on entering the Play Mode when Unity V...
How to reproduce:1. Open the attached project "Reproduction"2. Open the "Assets -> Scenes -> EnemiesShowcase" scene3. Make sur... Read more
Shortcut Helper Bar does not appear when enabling it and disabling it
Steps to reproduce:1. Create a new project2. In the top Menu Bar, click Edit → Preferences3. Go to General and find the “Enable Shor... Read more
Resolution preferences changed in the player settings don't apply if no ...
Steps to reproduce:1. Create a new empty project2. Go to player settings, disable "default is native resolution"3. Build & Run s... Read more
"Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning s...
Steps to reproduce: Make sure you have the latest Unity 6000.1 installed, with the Android module too Create a new project with the ... Read more
Have to change Input Mapping Path twice for change to take effect when A...
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
No Duplicate option is available when right clicking States in the Anima...
Steps to reproduce: Create any Project Create an Animator Controller in the Project Browser and double click it to open the Animator... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS