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NullReferenceException in ScreenSpaceAmbientOcclusion.AddRenderPasses af...
Steps to reproduce: Open attached project Open Window > Asset Management > Addressables > Groups In Addressables Groups win... Read more
The Scene is marked as dirty when navigating Hierarchy by using arrow keys
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/moneypig 3.unity” Scene3. Select the first Ga... Read more
Build process only shows Initializing when building for Android
How to reproduce:1. Create a new project2. Switch the Build Platform to Android3. Build the project Expected result: Running process... Read more
TileMap Palette preview flickers when scaled
Steps to reproduce: Open the attached project "tilemapscaling.zip" Go to Window>2D>Tile Palette Grab the bottom border of the ... Read more
Shader Graph Blackboard "plus" sign is not centered within the button
How to reproduce:1. Create a new Unity Project2. In the project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more
[URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabl...
Steps to reproduce:1. Open the attached user's project "Test-2022-3-47f1.zip"2. Navigate to "Assets/URP-HighFidelity-Renderer.asset"... Read more
Shader Graph Asset icon is blurry in the 4K monitors
How to reproduce:1. Create a new Unity Project2. In the project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more
Default Value of ShaderGraph Color property is 0 by default
How to reproduce:1. Create a new Unity Project2. In the project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more
Opening reference for Render Pipeline Converter links to documentation f...
Steps to reproduce: Open a Unity URP Project Open the Render Pipeline Converter via Window > Rendering > Render Pipeline Conve... Read more
Duplication of an asset in the Project view is continued for some time w...
Steps to reproduce:1. Open the “TriviaGame.zip” project2. In the Assets folder go to “Material”3. Select the “New Material”4. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field