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Spot light with "Not Important" render mode behaves like point light
By design: Lights that have their Render Mode set to Not Important are always per-vertex or SH.http://docs.unity3d.com/Manual/Render... Read more
Add Component window present on the Desktop
Add Component window present on the Desktop although the editor window is minimized. To reproduce:- Create a new project- Select the... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not calledOnTriggerExit behaviour wrong when disabling/destroying other collider.Please run the test_scene and watc... Read more
Installing and running editor under Wine or Crossover doesn't work
Running Unity under Wine isn't supported hence any bug related to that will not be fixed. http://wiki.unity3d.com/index.php/Running_... Read more
Streaming of OGG audio files is corrupted at the beginning
To reproduce: - Open attached project and load scene "test"- Click on "Main Camera" in Hierarchy- Uncheck the "Stream" checkbox on t... Read more
iAd banner ad appears blank white or stuck when resuming an app
To reproduce:1. Use the attached script2. Build and run for iOS Read more
No build progress bar when selecting project folder.
"Save as" option when building WebPlayers on Windows. The save as feature on Mac when building a WebPlayer provides the user with an... Read more
Alt-Enter to add a new line in text fields doesn't work on Windows
The hints section in http://docs.unity3d.com/Documentation/Components/class-TextMesh.html suggest that we support this, but it doesn... Read more
Shape emitter gizmo location is hard to percieve (its not z-buffer tested)
To reproduce:- Create a particle system- Select the Shape module- Observe the particles that are emitted from the cone Actual result... Read more
[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug:The randomness of the particle system is not completely random Repro steps:1. Create a particle system2. Set the start colou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask